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Flying the colours: the gang HQ grows up

This week the families show their colours.

  • One HQ, one place: the HQ has tabs, the gang menu is grouped into Family, Business, War and the Don's office, and there's a Settings tab.
  • Gangs on the move: a gang can move to another district, and every gang gets one free move for the next 30 days. Members live wherever they like, and a new gang is founded where you stand.
  • The family's colours: banners, crests, mottos, rank pins, the HQ sign and neon, the trophy wall, past Dons and calling cards.
  • The Armory: from gang level 4, deposit, lend and give out gear.
  • A richer gang page, with news, the gang's record, the ladder and recruiting.
  • Send cash by courier: 5% for the courier, about 30 minutes on the road, and the receiver accepts or refuses it.
  • Past the maximum: drinks and drugs can push a bar to 150% for a few hours, and new characters start full.
  • A daily reminder to vote for the city, which you can turn off in Account.

Every change is in the release notes.